
Also, you can now click to target an individual enemy. At least the game doesn’t make you use a hero slot for a guy who just clicks.

Idle champions of the forgotten realms upgrade#
Though, clicking doesn’t really do much here: you can upgrade your click damage, but it is by far a less effective upgrade compared to increasing your total DPS from your heroes. Granted, not all of it is active play as it is an idle clicker, but it demands more of an active role for peak performance than you might expect from a clicker. And there is always something to do, with hundreds of hours of potential gameplay to be had here.

Idle Champions always gives you something to think about, and rewards you experimenting with different hero formations and upgrade paths. Of course, getting gold gives you more upgrades to your champions, and makes it easier to complete quests, but increasing damage or reducing cooldown can have a huge impact as well. For example, early on you can collect Torm’s Favor to upgrade your total gold fine, or you can spend this currency on permanent upgrades, at the cost of some extra gold. Completing quests also nets you permanent upgrades. While each level has the same basic goal, and there are boss fights every five levels, different quests have different formations and requirements that will cause you to change your upgrade strategy each time.

Each quest starts you off with a fresh reset of all your heroes, and gives you an objective with a certain number of levels. Then there is the quest structure to consider. So, you don’t want to just go with the most powerful heroes in your formation, you have to consider all the interactions between heroes, and their physical location in the formation matters a great deal as well. For example, a weak hero might be able to pick up several stat multipliers that could quadruple your most powerful hero’s damage, despite them only adding a rounding error to your total damage per second. See, you control the formation of the heroes, and different upgrades will cause the heroes to help other heroes out through stat upgrades. You then spend that gold on their upgrades, and while there’s the general pattern of “more expensive heroes do more damage," you can’t ignore any of your heroes either. You command an army of heroes that constantly march forward and attack automatically killing enemies and getting gold. If you haven’t played Crusaders of the Lost Idols, get prepared for the deepest clicker ever. Of course, you could say a lot of the same things about Crusaders, so while this is lacking in the originality department, it’s still a rather fun experience for somebody looking for the galaxy brain of idle clickers. That’s Idle Champions in a nutshell, and it’s quite the experience if you’re willing to dive into it. Take the structure of your average idle clicker, add in a dose of RPG elements with strategy as to how characters interact and enhance one another, and create different missions with a complex metagame that can give you hundreds of hours of gameplay. main adventure progression? Here's my roster for reference.Codename Entertainment brings Dungeons and Dragons to their hit idle game Crusaders of the Lost Idols (Free) with the new iPad game, Idle Champions of the Lost Realm (Free), and it’s a doozy. TL:DR = How do you recommend a new player prioritizes weekly time spent on Patrons VS. Or are modron pieces so scarce that I should prioritize accumulating a stock of them as soon as possible for use later once the core(s) are leveled?

I'm leaning towards skipping modron chests until I've leveled the core up a bit so I can just focus on the patron chests. It seems like I should be prioritizing some things and skipping others at this point in my progression. But with events, time gates, and eventually additional patrons, I can see little time for progressing the main story.
Idle champions of the forgotten realms free#
Is it common practice to continue running free plays until I can afford all 3 purchases weekly?īuying all 3 items from Mirt alone every week seems doable. 5000 are available from his challenges, and another few thousand from running free plays to complete those challenges. My question is: what is common best practice for Patrons in terms of time spent farming currency on a weekly basis? Right now with just Mirt unlocked it looks like 12,500 per week will get me a time gate piece, a patron chest, and a modron chest. I just unlocked completed STP and have my next goals pretty much set as I strive for STP 2 and then gem farming.
